Build Your Own World: Virtual Reality Workshops at VSW

**Look out for more VR workshops and programming in the near future**

  • Visual Studies Workshop is developing a Virtual Reality (VR) Lab and VR workshops for artists and community members that have little experience with coding or programming. VSW hopes to make this immersive technology more accessible for more artists with diverse backgrounds.

    The first VR Workshops at VSW will run October 8-9 & 15-16, 2022 and be taught by artist Rebekkah Palov. This workshop will be free to attend.

    **Class Full**

    Who Should Apply:

    This initiative is designed for artists, photographers, poets, storytellers, activists, and performers that have little or no experience with programming, but are interested in creating art with virtual reality technology. VSW strongly encourages BIPOC artists, LGBTQIA2S+ artists, and immigrant artists to apply.

  • VR world by Jo C
  • VR world by Stacey M
  • VR World by Kameron T
  • VSW is also collaborating with Rochester Contemporary Art Center (RoCo) to co-promote a four session introduction to immersive technologies that will take place in-person and over Zoom beginning August 16th.

  • This initiative is supported by:

    New York State Council on the Arts logo

     


     

    About the Artist:

    Rebekkah Palov has a range of experiences and a broad fund of knowledge in moving image and sound art. She studied film, has worked production and holds an MFA in electronic arts. Her experience includes being University faculty in Time-based arts with focus on curriculum and studio development. At the non-profit IEA (Alfred, NY), Rebekkah facilitated Electronic Media residencies including grant writing, administration, studio development and teaching. She is director of an 8.1 surround audio listening site, 12b on the inDREAM network (opening late summer 2022). It is with her history and commitment to video that Rebekkah positions herself within immersive media. She wrote and was awarded a NYSCA EMF Art & Technology grant to research viability for artists VR, and from this research she successfully developed both an accessible studio and program for instruction in VR workflows. She has experience with immersive multi-channel video and audio installation as well as ambisonic audio mix and 360° video workflows. Her personal art practice includes VR and she is expanding this research into AR.