About Videogames at VSW
Visitors work together to complete Blake Andrews' "abc2" game (2024)[WORK IN PROGRESS]
Historically, VSW supports experimental and intermedia art practices and has been a site for genre-expanding [projects].
Since 2021, [one of VSW’s focuses has been] highlighting experimental and artists’ video games through its programs and [hosting educational workshops and game jams around accessible game-making workflows].
VSW believes that [games makers are some of the most important artists working today] and that games as a field of study is [ ]
Out for Delivery (from SEQUENCEBREAK//, 2025)At VSW, there are several ways in which we support experimental games and the artists making them. We regularly host one to two night pop-up arcades, feature games in our gallery, host workshops and game jams, and invite artists making games to apply to our Project Space Residency.
Commitment to experimental artists’ games and interactive new media
[brief overview]
Since 2022, VSW has hosted pop-up arcades that feature an artist or collective’s interactive games.
SEQUENCEBREAK// was a group show that I curated featuring five experimental narrative games made by artists that ran from March 20 to June 28th, 2025. It was a dynamic, fully interactive exhibition with games that challenge mainstream commercial video game values and expectations through genre-expanding experimental play, radical aesthetics, and the use of DIY, counter-capitalist methodologies.
Amber Row by Jenna Caravello (Project Space Resident Sept 2026)Historically, VSW supports experimental and intermedia art practices and has been a site for genre-expanding [projects].
Since 2021, [one of VSW’s focuses has been] highlighting experimental and artists’ video games through its programs and [hosting educational workshops and game jams around accessible game-making workflows].
VSW believes that [games makers are some of the most important artists working today] and that games as a field of study is [ ]
Digital Check-Up exhibition at VSW, 1993